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Multimedia
MULTIMEDIA
“THE TRUE MULTIMEDIUM IS THE HUMAN BEING” Lewis Mumford
What is Multimedia?
Multimedia has many different meanings to many
different people. Definitely it is more than just colourful pictures on the
Internet or on a CD-ROM. Multimedia are all computerbased, interactive online-,
offline-, media- and communicationproducts, which contain at least three forms
of representation e.g. texts, pictures or sounds. It’s the combination of
several media – whether they depend on time like animations, simulations,
videosequences or sounds, or not depend on time like texts, pictures or
graphics. And this combination tries to make information understandable to
us.
The parts of Multimedia
There are seven elements – text, graphics,
photographs, sound, animation, video and interactivity – that can be
included in a multimedia presentation. A TRUE multimedia presentation combines
all of these elements.
TEXT – Traditionally text has been
used to convey [=vermitteln] messages. Text is an excellent way for delivering
information, but can often be too slow at getting the message across. If you
only have 3 seconds to grab someone's attention, text is not going to get the
job done.
GRAPHICS – Graphics can convey messages
instantly. For instance, compare a printed table of sales figures with a graphic
of those same figures – you can see the trends immediately in the graphic.
A picture can be worth a thousand words if you use it properly to convey your
message.
PHOTOGRAPHS – For instance, you can write
pages to describe your product, but nothing can describe your product like a
full colour photograph. Full-colour photographs can also be used as backgrounds
for text and graphics.
SOUND – Sound is the best way to attract
attention. Both simple sound effects and more complex sounds like voice-overs
[=Filmkommentar] make a presentation more enjoyable for the viewer. Sound must
be recorded and formatted so the computer can understand and use it in
presentations.
Two common types of audio format are Waveform (WAV)
and Musical Instrument Digital Interface (MIDI). WAV files store actual sounds
as music CDs and tapes do. WAV files can be large and may require compression
(like mp3). MIDI files are much smaller than WAV files, but the quality of the
sound reproduction is not nearly as good.
ANIMATION – Animation doesn't necessarily
have to involve 3D graphics to be effective in a multimedia presentation. Also
simple animations add enjoyment to the presentation and attract more the
attention of the viewer, definitely they are more effective than static
pictures. Animations are particularly useful to simulate real-world situations,
such as the flight of a jet airplane.
VIDEO – In the past video has been
defined as multimedia. Video makes use of all of the elements of multimedia
– but at high costs. Video files can be quite large, so they are usually
reduced in size using compression. Common video compression formats are Audio
Video Interleave (AVI), Quicktime, and Motion Picture Experts Group (MPEG or
MPEG2).
INTERACTIVITY – Interactivity allows the
viewer to navigate through a presentation in their own way and at their own pace
[=Tempo]. The user can jump from topic to topic and skip areas of little
interest. Online catalogues are an ideal example of useful interactivity.
Especially touchscreens make the interactivity perfect.
The integration of all parts is only possible on the
Internet right now. Originaldokument enthält an dieser Stelle eine
Grafik! Original document contains a graphic at this
position!
Originaldokument enthält an dieser Stelle eine
Grafik! Original document contains a graphic at this
position! Multimedia elements require a framework that
encourages the user to learn and interact with the information. Interactive
elements include pop-up menus, small windows that appear on the computer screen
with a list of commands or multimedia elements for the user to choose. Scroll
bars, usually located on the side of the computer screen, enable the user to
move to another portion of a large document or picture.
The integration of the elements of a multimedia
presentation is enhanced [=verbessern] by hyperlinks. Hyperlinks creatively
connect the different elements of a multimedia presentation using coloured or
underlined text or icons which enable users to switch between media elements and
topics. Multimedia can enhance [=verbessern] the presentation in ways that are
similar to the associations made by the human mind. Connectivity provided by
hyperlinks transforms multimedia from static presentations with pictures and
sound into an endlessly varying and informative interactive experience. Linking
information together with hyperlinks is done by special computer programs or
computer languages like Hyper Text Markup Language
(HTML).
Originaldokument enthält an dieser Stelle eine
Grafik! Original document contains a graphic at this
position! Area of Multimedia
Applications
Multimedia applications are computer programs, which
are stored on CD-ROM or on the World Wide Web (WWW), which is the media-rich
component of the Internet. Common multimedia applications include video games,
learning software, and reference materials, such as electronic
encyclopaedia.
Electronic Encyclopaedia
Multimedia has important applications for consumer
products. Video scenes that are captured by camcorders can be combined with
text, sound, and data and can be viewed on television sets in homes, schools, or
offices. These multimedia presentations are becoming useful educational and
communication tools. For example, there are available encyclopaedia that contain
video programs depicting [=beschreiben] animal behaviours and other natural
phenomena.
One advantage of the electronic medium is the huge
storage capacity [=Speicherkapazität] that it offers at very low cost.
Freed from the expense of printing more pages and binding more volumes,
electronic encyclopaedia are able to offer many more articles than their print
versions. The most obvious advantage of electronic encyclopaedia is in their
“multimedia” capabilities, with animated graphics, recorded sound,
and video recordings supplementing [=ergänzen] the text, photographs, and
line drawings inherited [=übernommen] from the print
medium.
Well-known electronic encyclopaedia are from
Bertelsmann or Microsoft or the Britannica.
Other reference materials are travel guides or
catalogues.
Education
Learning by multimedia is very effective and
it’s getting more popular (internet). Often the user can decide on his own
what he wants to learn and how quickly he wants to go on. Also there is often
the possibility of doing tests.
Multimedia has an enormous impact [=Auswirkung] on
education. For example, medical schools use multimedia-simulated operations that
enable prospective surgeons [=zukünftige Chirurgen] to perform operations
on a computer-generated “virtual” patient. Or automobile mechanics
can watch videos that demonstrate how to repair new
models. Commerce
Multimedia is also used in commercial applications.
Multimedia games allow players to race Indy cars or battle each other from the
cockpits of giant robots. For many companies games are the most important part
of multimedia (like Sega).
Also architects and designers use multimedia
presentations to give clients tours of houses that are not even built yet. This
way misplannings can be prevented easily.
And mail-order businesses provide multimedia
catalogues that allow buyers to browse virtual showrooms.
Changing the role of computers
A trend of the 1990s in the computer industry was
toward
multimedia
formats, as the market for conventional [=herkömmlich] types of computer
– those that have computation and data processing as their major functions
– has begun to become saturated [=gesättigt].
Multimedia computers are systems that can process
graphics, sound, video, and animation in addition to traditional data
processing.
Videocassette recorders,
televisions,
telephones, and audiocassette players have also undergone a change in technology
– from analog to digital formats. For example, television images can be
processed by computer programs once they have been converted to digital signals,
while those in conventional analog signals cannot. In other words, digital video
images can be zoomed up or down, reshaped, or rearranged by the appropriate
software.
Multimedia computer systems can also be incorporated
[=integriert] into computer networks, enhancing [=verbessern] the effectiveness
of communication.
Austria
Infrastructure's readiness to make multimedia services
available: (based on the number of telephone
lines, TV sets, and PCs per 100 people)
Country
|
Phone lines
|
TV's
|
PCs
|
|
Sweden
|
68.3
|
48.0
|
17.2
|
|
Germany
|
48.3
|
55.0
|
14.4
|
|
Austria
|
46.5
|
48.0
|
10.7
|
|
Italy
|
42.9
|
45.0
|
7.2
|
Bertelsmann
Bertelsmann is the world's third-largest media company
behind Disney and Time Warner, but Europe's no 1, with significant interests in
all areas of media including book, magazine and newspaper publishing, music,
television, film and radio. The group is also AOL and Lycos's joint venture
partner in Europe, making it one of Europe's dominant online companies. Other
subsidiary businesses include leading magazine publisher Gruner + Jahr and BMG
Entertainment Group. The company also owns 75 percent of Pixelpark, Germany's
largest multimedia design firm, and is branching out into Internet telephony. It
boosts [=verstärken] its presence on the Internet via a partnership with
America's biggest retailer, Barnes & Noble. With revenues of some $13
billion worldwide, Bertelsmann hopes to further extend its interests in book,
magazine, and newspaper publishing and distribution, as well as in music and
entertainment, radio, television and video, across interactive
markets.
Recently Bertelsmann sold the share of the European
joint-venture AOL Europe, nevertheless the turnovers rose up to 14,5 billion DM
since then, especially in the multimedia-part.
Recently Bertelsmann expanded into the Middle East for
the first time. Together with SIDI, the Saudi Information Development
Industries, BMG Entertainment founded the BMG Middle East E.C. Now Bertelsmann
is represented in 54 countries even.
Future of Multimedia
Hard- and software for multimedia applications is
getting better, prices for private customers are falling, too, and new ways of
compression will get developed soon.
Television is an important part of the future.
Nowadays there are already Pay-TV, Video-On-Demand (VOD) and Interactive TV
(ITV). Pay-TV are coded TV-programs – you have to pay for a chip-card or a
smart-card, which allows you to watch that programs. With VOD the user can
choose a film out of a digital video-tape library and can stop it at any time he
or she likes to. And with ITV the user is involved into the action – he or
she is connected to the channel.
In the future a “super-PC” with a better
picture und bigger memory capacity will contain both TV and
telephone.
And, finally, with the invention of Universal Mobile
Telecommunications System (UMTS) instead of the standard mobilephonenet GSM in
the year 2002 multimedia will also affect mobile phones. (It could drive out
[=verdrängen] the Wireless Application Protocol (WAP)
even.)
One problem will be the so-called
“interpassive” people, who fear the new media and the interactivity,
which will be the main part in media.
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